Rhino users in all fields—from engineering and architecture to design and animation—need a robust ray-tracing engine that enables them to bring their ideas to life quickly, easily, and cost-effectively. With V-Ray for Rhino, ASGVIS offers these visualization professionals a state-of-the-art solution that generates high-quality images of unparalleled realism. Developed with the Chaos Group, V-Ray for Rhino works with Robert McNeel & Associates’ Rhinoceros, which is one of the most popular Windows-based NURBS modeling tools available today.
-True raytraced reflections and refractions -Glossy reflections and refractions -Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps. -Area shadows (soft shadows). Includes box and sphere emitters -True HDRI support. Includes support of proper texture coordinate handling for both cubic and angular maps. Map your images directly without distortions or cropping. -Fully multithreaded raytracing engine Antialiasing. Includes fixed, simple 2-level and adaptive approaches. -Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations. -Displacement -V-Ray Material Editor with Material Preview -V-Ray Sun and Sky -V-Ray Physical Camera -Depth-Of-Field camera effect. -Distributed Rendering allowing a single image to be process over up to 10 machines Per Material GI, Background, Reflection, and Refraction -V-Ray Two-Sided Material for easy creation of thin translucency -Caustics -Animation Support for Bongo as well as Rhino's built in animation tools